![]() When someone wants to play very strong, they shoud not be punished from taking that trait when creating species (be aware that green, and blue option could be as much rellevant to some players as food for machine empire). ![]() Ability to just give players traits despite of what they choose in species creator, is a step in good way. And while lot of stuff is pretty ok, so event traits are not. Game should provide simmilar experience and pretty equal chances to both RP and mechanic players. Game should provide fun, and there should not be option to maximizing your species by looking at game fully mechanical way. And difference is bcs first group wanted to have fun from game (and this is purpose of any game), and second group abused not fully considered mechanics.Ĭlick to expand.Yeah, but there is more traits given from event, and or you go for all of them individually, or made a global solution.Īnd yes, players can know what every event is doing, but the case is that lot of players especially RP, but not only, dont want to know, when they are new, and dont want to spoil their game only bcs mechanics can be abused. In the end, some players done every event and have just ordinary species with no more than -2 trait points, and some have uber species with -9 trait points. And again this glorifies min/maxing players, and discriminating roleplayers, and newbies, bcs they are doing what their playstyle wants them to do, and in most cases this is to not delay with events, while players that are abusing game mechanics waits untill genemodding, so they can have another 1-2 traits more than roleplayers. Also, players have to w8 with every event untill they genetically modify their species, bcs after getting traits they will run out from trait points. Players should play how they wants, and if they will choose traits they really wants in species creator, they can be weakend compared to those, who was creating species especialy for event traits. I dont need strong, bcs of alien box etc". When someone is creating his species, should not thinks: "i dont need physicist, and intelligent, bcs of wurm. Value = to expand.Bcs this glorifies min/maxing players, and discriminating roleplayers, and newbies. Sell it – Selling the vials ends the event chain and you receive between 150 to 1,000 energy credits, and between 100 to 500 minerals.Alien_box_researched =. ![]() Green solution – grants the Bioadaptability trait, which permanently increases habitability by 5%.Blue solution – grants the Limited Regeneration trait, which increases leader lifespan by ten years and permanently buffs ground army damage by 10%. ![]()
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